For The Win! May work in World of Warcraft, but chess is sooo much the zero sum game. As one guy I played recently said “You are playing for the win, that’s your problem!”
Recently, I’ve observed all too often in Crafty’s behavior that if it’s anything less than a 2 1/2 pawn advantage, it’s probably going to be a draw. In case I’m not clear, let me break that down for you. One pawn advantage with 1.5 points extra as “dynamic compensation”. Ooops, opponent made some brilliant defensive move, and before you know it that pawn is gone too, and it’s a draw. Crafty’s other favorite ploy is to go into some weird variation, and then temporize back and forth; i.e, repeat the position, whilst claiming some strong evaluation either way, only to lose it by temporizing.
Chess is very much good strategic defense, capable of being played many ways and by “weaker” players, until one side inexplicably blunders something. Great chess is what super GMs did back during the Cold War, where they would seal a move, adjourn, then squeeze out the win under slow time controls after staying up all night studying the position. THOSE guys were playing “for the win!”, if ever there was one.