I was playing Neal again, 1900ish player. I got a Scotch game as White and just about jumped out of my shoes, couldn’t contain myself (irrational exuberance) and lost.
I played g4 and realized after Bxg that the combo didn’t work and was losing a pawn. RxB NxR Rg1 Bf6! Qe3 BxNc3 gxB Nf6.
So, instead of calmly playing on a pawn down with a nice attack, I suddenly went into ‘berzerk’ mode and tried to scare him a bit. But instead of playing …g6, he calmly realized that even if I win his light-squared bishop back, it will cost me another pawn. Doh! It was worse than that because he later played …Bh5, so I never did get that bishop back, and his next move …Ng4 was decisive.
He rightly pointed out after the game that I should have prepared that attack with Kb1 and h3, as I had a strong advantage (or at least he thought so). I thought he could castle queenside, but he said he couldn’t. He used about 12 minutes for the game, and I used 59 minutes. It definitely affects my play, the clock time. I am thinking of playing in the G/60 tournament on Saturday, but what if I have 8 minutes late in the game or something and see a possibility? Will I keep my cool and play it, or avoid complications for the sake of time? I would hope that I don’t let the clock shy me away from something, even though I know that that would be prudent.
I’ll post the game with an hour.
After the game, he asked if I had thought he would play Nxg instead of Bxg, and I said “No, I knew you were going to play Bxg”. My problem is that I simply didn’t analyze quickly enough, so I looked at my clock and realized I needed to make immediate decisions/moves, and then found out why it didn’t work afterward, during the meager time he spent on his moves.
Funny thing is that my whole game plan in this opening was to push e5, not attack on the wing. I simply never saw that after 10.e5 dxe 11.Bxe Bc6 12.Qf4 that Black has no useful way to defend the c-pawn. I had imagined 12…Rc8, but Black’s queen is being attacked and he has to move it, something I had not considered! After the game, he thought I had all kinds of great stuff, and chief among his worries was “Where is my queen going to go?”
Man, it’s hard for me to play when the other person moves quick; I do better against other slow players.
I think that Neal won the psychological battle as I was not looking forward to another endgame with him, and I also wanted to see how I would handle a speculative sacrifice, get myself used to playing something like that without getting rattled.
1808 would be my new rating. I guess I just wasn’t into it, without the extra time to think.
Kb1 is too slow, and e5 is too nullifying, but h3, g4 gives White an advantage.