Since we are all doing one of these posts now, it seems, hehe, I should mention I started one on TommyG’s blog:
I just want to add that I can play fast when I am determined to, as per yesterday on FICS at 15 5 time-controls:
This game was used essentially as a “verification” of my opening-line preparedness (Be2 French def.) This is a legit use FICS to test your opening skill or memorization. In my case, I should have these lines memorized. The key line would have been …b5 (for which I am prepared), but he played BxNc3 which is even better for White. he blundered with …Qc7 instead of …Qd8, then I played the winning g4. He could have given up the exchange, I believe, instead of going “ballistic” with two pawns for a knight. But in any case, a main point for showing this game is it proves that yes I can move fast, but also paradoxically that you can’t realistically play this as a blitz game! Someone would have run out of time or goofed on it, and the learning value could have been less. Even 15 0, I’ve come to despise (because it allows players to purposely win on time).
Honestly, I would like to think that a persons FICS rating should mostly be used as their “horsing-around” rating. Although, I have used it in contrast mostly for serious purposes, sticking to the same openings. However, I think there is a “flaw” in some players’ game – players often try to play the sharpest response and win from the opening, barring that they seem to fall apart rather quickly. Probably this is a natural thing to do. It’s not really the most practical idea because once the silver-bullets are gone, the warewolves can attack.
My game last night, Anthony showed this principle of restraint in the …Qh5 Scotch and I was not mentally as prepared for it (..BxNc3). It won him some clock time even though it was not the best move can we say. Oddly, in his case I think it was a mistake since he is such a sharp player, and I am usually more reliable in a quieter game. Really, I had a low opinion of his move, but it made it for an interesting/pleasurable experience. Like I say, it’s not the perfect example. My last game against Neal was a much better example, how Neal played that is. Perhaps Anthony was trying to lure me into to going wrong instead of recapturing with the knight, or perhaps he was trying to throw me out of normal openings channels to look for combos later in the game, which is where the decisive ones usually lie/are.
Analyzing this 19.Rf4 game has gotten strange, with Crafty sacrificing the exchange to have knight and pawn for rook and then plays very actively .22 sort of advantage where it is easy for White to go wrong. This is a virtue of that position for White is that it’s hard for Black to sit still. Anthony doesn’t have a problem with sacs, but many players probably will.
Crafty wanted to play 40…Rc2 over …e3, but I made it chose e3 because Rc2 doesn’t seem like it’s going to hold up. Here is that hypothetical draw.