I played the TD, Jerry, for the fourth time – this time with the Black pieces.
In the game, after some exchanges, came my first critical decision. The best move was 12…Bg4, but I played 12…Qe7 instead, which was also strong but not as strong, and spent ten minutes on it.
I wanted to play …Bg4, to see f3 so that …Bxh5+ would work, but once it was my move, it was as if I had forgot it or simply the pressure of playing OTB, so I took the easier but clear way out.
On move 17, Crafty says that …Qc4 is best. I had prepared to play 17…QxNe1 (quicker finish), but by the time he played it’s as if I had lost some concentration and simply took the easy way out with winning the exchange. Part of why I didn’t take the knight was because I had sort of given up, while thinking on his turn, that I could count on him to play it, so the thought sort of passed. Also, OTB, it does become tempting to avoid needless risks when it is one’s turn and the pressure is on more.
In any case, when he gave up the Nf3, I realized that he had counted his …Ng5 move as coming in one tempo before it actually did. So, there’s the ballgame.
No serious problems on the clock, as we started with 85 minutes (Wednesdays are really G/85 with 5 second delay, whereas on Thursdays we play G/90 with 5 seconds), and I finished with 29 minutes left.
Mark 1880 (as White) drew against Alex 1530 in about a 14 or 15 move draw. Mark got stuck going for an attack that didn’t work and would have needed to play a perpetual to force the draw. I was actually giving them both advice, and basically told Mark that he could chillax on needing to attack so early (because he thought Black had made a “mistake”) since he was so strong at endgames. Mark asked me if I played a lot online and said that he didn’t have that opportunity. What I am getting at is it seems that people who don’t play much (perhaps only play here) can become more impatient when it comes to creating an attack. I also used to feel this pressure more, but this is a reason why so many quick wins are possible, because if the opponent goes for a quick win and messes up, then the game is often “all over”.
In the game where Mark and Alex drew, Alex actually went for a very bold counter-attack and White had to draw or lose. White had started the attack before either side had castled or completed development, and it would have been better for White to have completed development first, and not “insist” on any attack.